LoudnessThe PERCEIVED volume (an energy average over time), different from the instantaneous peak. That's what LUFS measures.
LufsA measure of perceived loudness, the streaming standard.
LraLoudness Range: the loudness gap between the quiet and loud passages.
CrestThe gap between the peak and the average level (RMS). Measures punch / dynamics.
TransientThe very short attack of a sound: the “click” of a kick, the “snap” of a snare.
SustainThe held part of a sound, after the attack: the body that lasts over time.
PunchThe sense of impact of a sound, tied to the strength of its transients (attack).
ImpactThe sense of hit in a mix. Comes from transients clearly standing out from the sustain.
CompressionReducing the volume gap between loud and quiet. Set well it glues and stabilizes; too hard it crushes the attacks.
SidechainCompression triggered by another signal (often the kick) to dynamically free up space.
PumpingThe breathing effect when a sidechain brings the volume back up between kicks. How much is usual depends on the style: the verdict flags it when it goes past every release of your genre in the corpus, or past almost every release of the whole corpus, and notes it without advice when it goes past most releases of your genre.
DuckingAutomatically lowering an element when another plays (often on the kick): the basis of sidechain.
GlueLight compression or saturation on a group to weld its elements together.
ClippingClipping the peaks that pass the ceiling. In electronic music it's an owned loudness technique, NOT a defect.
LimiterAn extreme compressor that stops the signal from passing a ceiling, used to maximize loudness at the end of the chain.
Micro-dynamicsThe small volume variations at the scale of the note or hit: what gives punch and life.
Macro-dynamicsThe volume variations between sections (intro, drop, breakdown): what creates contrast and impact.
HeadroomThe level margin available before digital clipping (0 dBFS).
ReverbReverb: simulates an acoustic space and places the sound in depth.
DelayEcho: repeats the signal after a short lapse of time.